

Because even if it's bad trauma it's still nice to know, somewhere out there, a complete strange struggles in a way you know is familiar and for me, when I find that out, I feel less alone. I found it overall enjoyable and while I don't have as deep a personal reason you do, I can definitely see how it reasonates with you, which I think is comforting. However I do agree that it doesn't deserve the hate it gets.

It might also be because I'm a woman and I can vastly sympathize with Heather/Cheryl and the demands society places on a woman's body, even at a younger age. I politely disagree with the take of Shattered Memories having more depth than 3 but I'll admit I'm very biased, as I feel Silent Hill 3 is vastly underrated and lives in the long glorious shadow that is 2. We start off in the therapist's office, jump back to the start of Cheryl's trauma, and work through it in a linear, logical structure that forces her to confront the truth at the end. I'll admit that Origins tries to do this and fails miserably, because the inciting incident that causes Travis to face his traumas is a complete non-sequitur that has nothing to do with him. Much like Silent Hill 2, the game deals with the struggle of overcoming trauma, and I think the Silent Hill franchise is at its best when it tries to tackle these issues.

I still don't think Shattered Memories holds a candle to Silent Hill 2, but there's a lot more psychological depth to Shattered Memories than the first or third games, both of which were developed under Team Silent. However, the guilt, black-and-white thinking, grief, and attachment issues are completely spot-on. The similarity isn't perfect - in all endings except Wicked and Weak, we're meant to feel sorry for Dahlia, who's unfairly demonized by her daughter (whereas my grandfather was a legitimately terrible person.) My father also doesn't have any of the flaws that the player can display in Shattered Memories (abnormal sexuality, addiction, random rudeness.) We also don't get to learn much about Cheryl, as much of her psychology is meant to be directly projected from the player. Even as a child I could tell something was off about him, and as an adult I'm able to recognize these issues as stunted development and unresolved grief. My paternal grandmother committed suicide when my father was 5 years old, leaving him to be raised by an abusive father (fun fact, their American names were actually James and Mary.) His memories are extremely skewed in favor of his mother, with an extreme dislike of his father.

I have some personal history that makes Shattered Memories hit pretty close to home. But regarding the fans thinking that the western Silent Hill games "lost their soul" when Team Silent was disbanded, I disagree, at least when it comes to this particular title.
SILENT HILL SHATTERED MEMORIES AMAZON SERIES
That said, I feel there are nearly as many gameplay issues with the rest of the series (including the original titles) whether the issues are a clumsy inventory system, poor controls or camera, or overly simplistic "run from monsters, save ammo for bosses" combat. The nightmare sequences aren't scary once you realize it's just a chase sequence and the puzzles are brain-dead easy. First off, I'll happily admit that the gameplay of Shattered Memories is only passable.
